Full Sail Stories
Published May 14, 2024
名人堂入选者Mark Diaz从苦苦挣扎的学生到AAA级游戏开发者的道路
他是如何将早期对编程的兴趣转变为电子游戏行业的蓬勃发展.
![一名棕色短发、身穿黑色t恤的男子在白色背景下微笑的头像.](http://urn.oiw539.com/assets/ext/about/about-fsStories-hero/hall-of-fame-inductee-mark-diazs-path-from-struggling-student-to-aaa-game-developer-hero.jpg)
Since graduating from Full Sail University in 2014, 马克·迪亚兹(Mark Diaz)在过去十年中为一些大型游戏做出了贡献, 包括id Software的大规模成功复兴 DOOM franchise and Insomniac’s Marvel’s Spider-Man 2. Insomniac Games的首席游戏玩法程序员,目前正在开发 Marvel’s Wolverine, Mark’s road to success didn’t come without its hurdles.
For most of his youth, Mark felt unfulfilled in educational settings, 他更喜欢控制游戏的混乱状态,这消耗了他的业余时间. From Super Nintendo classics like Super Mario Bros. 3 to niche Sega Genesis titles, Mark对探索新世界和游戏机制有着浓厚的兴趣. And when he first played Nintendo’s The Legend of Zelda: Ocarina of Time, the role of games in his life crystalized.
“正是这款游戏让我意识到自己想要制作游戏,因为这是第一款让我感觉自己真的置身于另一个世界的游戏. 这也让我对尝试创造自己的世界感到兴奋.”
Though disinterested in traditional learning, 这位年轻的程序员在创造力和技术技能方面表现出色, creating his own stories in the style of Choose Your Own Adventure 后来,学习在科学计算器上写程序.
“(我的朋友)教我如何在TI-83计算器上写一些简单的程序, and once I sort of like stuck my toe into that water, 我只是以同样的方式制作基于文本的冒险游戏 Choose Your Own Adventure books. 但现在,我可以让它更模拟,我可以更好地控制它. 我可以设置战斗、道具、库存、升级道具、生命值和敌人.
“When I was in high school, 我意识到(游戏开发)可以成为一种职业,因为我无法想象自己在做其他事情.”
He enrolled in a traditional college after high school, but his attraction to games didn’t subside, putting Mark in a difficult position. “我上了大学,我无法让自己停止打球 Diablo II. 我没有去上任何一门课,最后被留校察看.”
By his second semester, Bethesda’s genre-defining Elder Scrolls IV: Oblivion 马克在传统学校取得成功的希望破灭了. “I ended up with like a 1.5 GPA by the end of my first year at college.”
After serving in the U.S. Navy, Mark利用他的军旅生涯,最终实现了自己制作游戏的长期目标,并进入Full Sail学习游戏开发.
At Full Sail, 马克发现,学校并不像他记忆中的那样无聊和无趣. 这位一生的“坏学生”突然发现自己成了班里的尖子生.
“在Full Sail,我终于觉得自己找到了自己的使命,”他说. “每节课的第一天,我都会出现在教室里,环顾四周,看看其他学生, and I would think to myself, “我要比这个教室里的每个人都得更高的分数.’ And it wasn't malicious. 我并没有故意破坏别人去做这件事,但这只是一种激励自己更加努力工作的方式.”
由于学习成绩优异,马克以3分的成绩作为毕业班的致告别辞代表毕业.8 GPA – a far cry from the student he once was.
“说‘做完所有的作业,去上课,你就会做得很好’似乎很愚蠢.但这就是我所做的,这就是我开始的地方,这对我来说真的很有效.”
在Full Sail的职业发展部门工作之后, Mark获得了著名AAA开发商id Software的采访机会. The studio behind DOOM ——它为第一人称射击游戏类型设定了标准——对热爱游戏的毕业生来说是一个理想的着陆点.
“DOOM 是导致我高中成绩不佳的游戏之一,”Mark. “It was the first time I'd ever seen a first-person game. 然后就像电灯泡熄灭了一样当我意识到我在通过别人的眼睛看这个世界就像我在一个洞里一样. I was on Mars fighting demons, you know? And it was me. It was my eyes seeing that.”
在短短10年的游戏行业中,从完整的循环时刻到多款AAA级游戏的发布, 马克已经能够将他童年的痴迷从爱好转变为事业, saying, “I like to put myself back into my shoes as best I can. 我会回到小时候玩过的游戏中,从中汲取灵感,这提醒我游戏很有趣,我正在做我小时候梦想做的事情.”